He is a real nightmare to all those who deal physical damage. Abolisher (Battlerage / Defense / Auramancy) - thanks to the defensive skills and numerous buffs, he is very difficult to kill.They are perfect in PvP, they are tough to kill, they are capable of incapacitating the enemy and eliminate him from further combat. Indispensable in instances, they take on the attention of monsters and buy damage dealers the time necessary to kill them. The tough characters that always stand in the first line, during the battle. Very effective in 1 on 1 battles, although he does just as well in mass battles. Daggerspell (Sorcery / Shadowplay / Witchcraft) - one of the most popular mages.If properly played, he can wreak havoc in the enemy lines. A combination of a warrior and an assassin - if he manages to sneak behind somebody's back, in nearly 100% it equals the opponent's death. Darkrunner (Battlerage / Shadowplay / Auramancy) - a character that fights at close quarters.Highly mobile, deals high ranged damage and provided with lots of buffs. Primeval (Archery / Shadowplay / Auramancy) - the most popular variation of the archer.They are perfect for solo games - you can deal with all of the quests and defend yourself from opponents, if necessary. Playing as this type of character is easier and much more enjoyable - you do not need to worry about anything else than extermination of enemies. It is them that decide the effectiveness of a given group and they are the most feared by the opponents. Damage dealersĬlasses that deal damage shine in the battlefield the most. The whole has been divided into several categories, so that everyone can find something for themselves. To make the start easier for you, we have prepared a list of the most popular combinations that always win their way into guilds or raids. However, it needs to be pointed out that some of the classes are much weaker than their "well-thought out" alternatives. Thanks to the complete freedom of choice in ArcheAge, you can create any class combination. For example, to learn a passive skill that requires, at least, 4 skillpoints, you first need to distribute those 4 points within that tree (including the points that you spent on the other passive skills) At the 50th experience level, you will have a total of 23 skillpoints to distribute among 3 skillsets. You unlock the former by obtaining successive levels, whereas the former are unlocked in exchange for skillpoints. Within the initial skillset, you can find both active and passive skills. The synergy of the individual skillsets is the key to victory and that is what you should attach the most care to, while designing your character. The individual skillsets combine with each other and allow you to introduce special combinations (more about this in the next step), which allows you to eliminate enemies easier. This is why, it is recommended that you make your starting choice with consideration and change only after you have reached the maximum experience level, when perfecting new trees is much easier and faster. If you decide to change, then the new skillset will have to "catch up" with the rest of the skillsets. Your base skillset (as long as you do not change it) will level up alongside you, level after level, until you reach level 50. Then, your class receives an unique name.ĭuring the game, you can change the skillset for a small fee but, you need to remember that each one needs to be leveled up separately. You make your first choice (from the abbreviated list) while creating your character and the second one, after you reach the 5th experience level. Each one has 3 component skillsets, which you pick from among the 10 available ones. In ArcheAge, there are as many as 120 different classes available. Here, you will learn a bit more about the available skillsets, learn about differences between them and about the most effective combinations. This chapter introduces you to classes in ArcheAge.